About CubeShooter

In CubeShooter you have to shoot randomly moving cubes on the screen. If you hit one of these 30 cubes, you get scores and the speed of your reticle increases. If you hit two or more of these cubes at the same time, e.g. if one is upon the other, you will get a bonus score without increasing the speed of the moving reticle. If you hit the red cube, your scores get doubled, but the speed of the reticle will not change. Nevertheless it is rare to have the chance to hit it, because there is just one red cube.

The reticle scrolls in different velocities in dependency to the amount of shot cubes making it more difficult. Therefore you can shoot up to ten pixels aside of the cube, to let the game be playable. These ten pixels are not very much, when your reticle moves with more than 100 pixels per second.

CubeShooter, which is licensed under the GNU General Public License, uses libSDL for rendering and libPNG for reading images.